In order to test the limits of the graphics engine and implement the lessons learned from the development of the Baitoni Bondone special stage, our 3d artist “Gundam” has started the creation of the Trier Circus Maximus stage. This unusual location hosted the power stage of the German Rally and our 3d artist was amazed by the idea of reproducing something he considered the “Montecarlo” of rallies. This idea came some years ago and the project was supposed to be created for Richard Burns Rally. The creation of the stage started but due to the fact that the export tool from 3DS Max was missing, “Gundam” decided to convert it for rFactor 2, because it was allowing him to better control and evolve with the project.
The special stage is 1,4 Km long and the driver is asked to repeat it three times before the clock stops, for a total of 4.37 km.
The challenge of this “track” is to re-create 160 different houses and all the details through the stage in order to make it as close as possible to the real one. Thisalso means the 3d rendering of traffic lights, road sign, street lamp, sidewalks, manhole covers amongst other things. It’s a really tough challenge, but we’re progressing pretty well. So far, the 3d rendering is complete as you can see in this gallery, and we’re now moving forward with the creation of textures and mapping of houses and objects.
“It is one of the few opportunities a rally driver has to drive a rally car in a circuit”, said “Gundam”. gRally will allow you to have this opportunity as well.
way to go guys!
it’s going to be a really nice stage, no doubt about it. 😉
keep up the good work!